

If done correctly, these could create a very tightly integrated 2d animation pipeline. Namely the texture paint brushes, animation editors, compositor, and vse. First of all, Blender already has a pretty good foundation for 2d animation. If your answer is “why the hell would we add 2d animation features to a 3d software?”, please give me a moment to defend my sanity. If your answer is yes, please comment a feature (or features) that you would consider essential to a 2d animation workflow. It is also possible to use textures when drawing with the Pencil tool.For clarification, this means traditional hand drawn animation using the texture paint brushes.

If this setting is too high, your strokes will look like the brush tip has been stamped repeatedly over your canvas instead of dragged on it. If this setting is too low, your brush strokes might feel too thick and opaque. The default setting is 7%, which produces a relatively realistic brush stroke-like result. Use the Spacing slider to set how much distance you must drag your brush before Harmony prints the brush tip onto your canvas, relative to your brush's size.If you set it to 0 %, the brush will only be opaque in its center, and will gradually become transparent towards its edges. If you set it to 100 %, the brush will be completely solid. Use the Hardness slider to set how much of the outer part of your brush tip should fade to transparency.If you want your brush tip to be at an angle, use the Angle slider to rotate your brush tip.If you want your brush tip to have uneven dimensions, use the Roundness slider to shrink the brush tip vertically all the while preserving its horizontal size.

If you don't want the pressure on your pen to affect the brush size, set this parameter to 100%.

The minimum size is set to a percentage of your brush tip's maximum size, which is 25% by default.
